Saturday, 19 April 2014

"Spartans"(it's mean u) No more Jogging.. Run for ur EMPIRE.. Save ur living place.. Awesome and Real World Game "Run An Empire" Smartphone app..!!! (How to Play and instruction)

Run An Empire

A smartphone game where you compete against others to capture territory in your local environment.

Run An Empire is a game where players compete to capture and maintain control of as much of their local territory as possible. To capture somewhere you have to run (or jog, or walk) around it.

The game uses your neighbourhood as an arena for play. 

It is a *deep breath*… persistent, massively-multiplayer, alternate-reality semi-turn-based strategy running game.


How To Play

To play, you just turn on the app. The game uses your phone’s GPS to record the path you take. To capture a territory you simply run, or walk, around it. 

Everybody plays using the same map, which means nearby players can capture land from you all they have to do is run round your most vulnerable turf.

To avoid this you can reinforce your territories by running around them multiple times. The more times you run around an area, the more secure you can make it against invasion.

Being successful requires a balance of maintaining the security of your own space and skirmishing within the territory of other players. But be careful if you attempt to capture someone’s land then be prepared to face them as a rival.



Who Is This For

We’re making Run An Empire because it’s the kind of game we’d like to play ourselves. We want something that requires the same tactical planning as the digital and tabletop games we already enjoy, but rooted in the real world where presence and physical actions make a difference. The game is designed for anyone else who might also enjoy a new way of playing strategy.

Run An Empire will be playable internationally and accessible to people across a range of fitness levels. It certainly won’t be exclusive to gifted athletes. The play system will encourage running for folk who are able, but you can also take part by walking or jogging. Ultimately we’ll fine tune the mechanic until it’s balanced towards dedicated and opportunistic players not necessarily those with natural ability.



The competitive features of the game will really come into their own in towns and cities, but you won’t need to live in a busy place to play we’ll make sure you can see how you’re doing versus friends and share your progress online. What’s more, control over territory will erode over time, so it will remain a challenge to keep hold of a formidable kingdom even if nobody else is playing for miles around. We think this feature will also keep the game accessible to late joiners.

Features

A Customisable Coats of Arms

The size of empires will constantly fluctuate so we want to show someone’s historic success as well as their current status. We’ll have a system where every square kilometre of land owned produces a fixed amount of points, or credits per day (For example, 10 credits per 1km²).

To communicate to the world your prestigious career (and represent yourself in the field) you will be able to spend these credits on personalising and upgrading every element of your own coat of arms.

Additionally, some components of the coat of arms will be unlocked by achieving certain goals e.g. capturing a large quantity of land, or holding an area for a certain length of time.



We’re offering unique ‘supporters’ (the creatures holding up the shield) as a reward for backers see the rewards column for details.

Health Analytics

Run An Empire is not what we’d call a gamified health app. It’s more like a strategy game blended with a sport requiring both cunning and action. The primary objective is to beat other people at building and controlling the most successful empire.

However, we know that Run An Empire has the potential to encourage regular exercise and we’re excited that the game can also be used this way – we’ll make sure to provide health metrics alongside the game’s strategic data and we’ll include integration for existing health and running platforms’ APIs.



Existing Alternate Reality Games (ARG’s) and the Running Game Community

There are relatively nascent communities for both strategy AR and running games notable examples include Shadow Cities, Ingress, Zombies Run! and Nike Grid. We love all these games. What’s more, they have given us the confidence that other people also want to play quickly and strategically on their feet.

We think that Run An Empire can make a valuable contribution to both of these communities with a unique, uncluttered and accessible play mechanic.

Will Run An Empire include in app purchases?

If included they would only orientate around avataristic personalisation/ customisation elements. Once launched, the game will *never* offer players a paid-for advantage over opponents the only way to build a successful empire will be through commitment and planning.




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Friday, 4 April 2014

Boring on Earth... get ready for the ride..!!!

Cassini Finds Evidence of a Hidden Ocean on Saturn's Moon

Finding liquid water on a celestial body within the solar system is exciting. The only thing that is probably more exciting is finding an ocean full of it. Today such news comes via Cassini, which has made measurements that show that Saturn's moon Enceladus has a hidden ocean beneath its icy surface.

While orbiting Saturn in 2005, Cassini found jets of salty water spewing from the south polar region of Enceladus. According to Luciano Iess of Sapienza University of Rome, lead author of the new study published in Science, "The discovery of the jets was unexpected."

Geysers require liquid water, and we wouldn't expect Enceladus to have any. It is too far from the Sun to absorb much energy and too small (just 500km in diameter) to have trapped enough internal energy to keep its core molten. The answer to how the water got there might lie in the details of the moon's internal structure.



Water beneath an icy crust

The data to understand Enceladus's internal structure came from by measuring changes in Cassini's speed as it flew close to the moon. When passing the denser parts of the moon, it sped up by a few extra thousandths of a meter per second. That minute change was tracked through recordings of the radio signals Cassini was sending to NASA's Deep Space Network station.

In making such tiny measurements, scientists had to filter out other factors that could influence Cassini's speed. These include pressure on the spacecraft from sunlight, the nudge from heat radiating from its nuclear-powered electrical generator, and the drag of the particles it strikes as it passes through the south polar plumes.

Iess and his colleagues have produced a model of the internal structure of Enceladus using the measurements. They conclude that there is a core that is roughly 200km in diameter; above that lies a 10km-thick layer of liquid water, which is followed by 40km of ice crust. The water layer may extend all the way to the north pole, but its thickest part lies at the south pole.




It is possible that Saturn's powerful gravity is responsible for the liquid water under Enceladus's surface. Its pull could heat up the interior through a process called tidal kneading, which involves the slow compression and expansion of the core as the moon rotates through Saturn's gravity well.

After the initial discovery of the plumes, Cassini's minders put a lot of effort into determining Enceladus's internal structure, but it still took nearly ten years to do so. This is because the time the spacecraft spends around Saturn is very valuable, and there are lots of other things worth studying.

Cassini can only make a handful of flybys near Enceladus while still paying attention to other moons, such as Titan. When approaching Enceladus, the controllers also had to make a choice about how to study the moon because of a limitation in how Cassini's instruments are arranged. When making gravitational recordings it needs to point its antenna towards Earth, but in doing so all its other instruments face away from Enceladus. Of the 19 flybys, only three were used to make gravitational recordings.

"After spending eight years in the Saturnian system, one may think that the measurements are becoming repetitive and that Cassini has discovered everything in the reach of its instruments. This is far from being true," Iess said.


Time is running out

"The evidence adds up to a large and active body of water under Enceladus's southern polar region", Helen Maynard-Casely of Australian Nuclear Science and Technology Organisation said. But she warned, "It is going to be a long time before we can verify if this ocean is there, if ever."

The plutonium-powered spacecraft has enough energy to power itself till 2017. The trouble is that, in three years, it will only be able to make three more flybys of Enceladus, which is not enough to take more gravity data. Its end is slated to come when controllers drive it into Saturn's atmosphere for incineration, because scientists are keen to avoid having it crash into Saturn's pristine moons.

There is a push to send another mission to Saturn, but Jupiter's moon Europa might be a better candidate to search for life. At 3,100km in diameter, it is much larger than Enceladus, and, in December, astronomers spotted water vapor coming from its south pole, as well.

The possibility of finding a large amount of liquid water is exciting because, for life to exist as we understand it, we need liquid water. Even on Earth, whenever such untouched sources of liquid water, such as Lakes Vostok and Ellsworth under Antarctica, are studied, there is always the hope that we may discover new forms of life.


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